Please use this identifier to cite or link to this item: http://theses.ncl.ac.uk/jspui/handle/10443/2101
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dc.contributor.authorKanellopoulos, Nikos Gregory K.-
dc.date.accessioned2014-02-27T11:32:28Z-
dc.date.available2014-02-27T11:32:28Z-
dc.date.issued1981-
dc.identifier.urihttp://hdl.handle.net/10443/2101-
dc.descriptionPhD Thesisen_US
dc.description.abstractCurrently available microcomputer development systems/tools become rather inefficient when employed to debug real-time malfunctions; that is, intermittent or even unrepeatable hardware/software malfunctions encountered in time-critical applications. A new debugging technique, namely the Action-replay Debugging Technique, is proposed which can efficiently deal with a large class of these malfunctions. The aim of the Action-replay Debugging Technique is to provide an environment which is suitable for real-time debugging. In particular, an identical processor to the target, or a simulator of it, is forced to re-execute, or Action-replay, repeatedly and at any desirable speed the exact program path which the target processor traversed during the original interaction wi th its real-time environment. During successive "Action-replays" the user can investigate the system's behaviour (including timing characteristics) without real-time constraints which normally exist in time-critical applications.en_US
dc.language.isoenen_US
dc.publisherNewcastle Universityen_US
dc.titleAction-replay: a real-time debugging techniqueen_US
dc.typeThesisen_US
Appears in Collections:School of Computing Science

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